Our game is all about mining gold in deep caves and transporting it to the surface, but things are never that simple. 

At its core, the game is driven by greed. You dive deep into the mines, filled with gold, digging and collecting it, then carrying it up to the platform. The only limit to how much gold you can haul is the battery life of your lantern. The more you try to carry, the higher the risk that your lantern will die before you make it back to the platform, leaving you lost in the darkness forever.






Made for Ludum Dare 57 in 72 hours: 
 https://ldjam.com/events/ludum-dare/57/dwarf-descen

UPDATES:
09.04 - Small bug fix with enemy spawn points

13.04 - UI fixes,  Enemy Spawn Fixed

15.04 - Bug fix 


Maks Platonenko  / Code

Arman Akhmetov / Code

Ilya Damyan / Art / Game design


Updated 5 hours ago
Published 8 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorsMaks Platonenko, Arman A, Ilya Damyan
GenrePlatformer
Made withUnity
Tags2D, Indie, Ludum Dare, Ludum Dare 57, Pixel Art, Roguelike, Roguelite, Short, Singleplayer

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