Dwarf Descent
Our game is all about mining gold in deep caves and transporting it to the surface, but things are never that simple.
At its core, the game is driven by greed. You dive deep into the mines, filled with gold, digging and collecting it, then carrying it up to the platform. The only limit to how much gold you can haul is the battery life of your lantern. The more you try to carry, the higher the risk that your lantern will die before you make it back to the platform, leaving you lost in the darkness forever.
Made for Ludum Dare 57 in 72 hours:
https://ldjam.com/events/ludum-dare/57/dwarf-descen
UPDATES:
09.04 - Small bug fix with enemy spawn points
13.04 - UI fixes, Enemy Spawn Fixed
15.04 - Bug fix
Maks Platonenko / Code
Arman Akhmetov / Code
Ilya Damyan / Art / Game design
Updated | 5 hours ago |
Published | 8 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Authors | Maks Platonenko, Arman A, Ilya Damyan |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Indie, Ludum Dare, Ludum Dare 57, Pixel Art, Roguelike, Roguelite, Short, Singleplayer |
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